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Delete a broken method
implementation commented out, lol?
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@ -120,11 +120,6 @@ namespace scene
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\param numIndices Number of indices in array. */
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) = 0;
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//! Append the meshbuffer to the current buffer
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/** Only works for compatible vertex types
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\param other Buffer to append to this one. */
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virtual void append(const IMeshBuffer* const other) = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const = 0;
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