OpenGL3: Add driver-dependent feature checks

This commit is contained in:
numzero
2023-04-15 18:11:08 +03:00
committed by sfan5
parent ab628e641c
commit 4ee1ab261e
8 changed files with 102 additions and 45 deletions

View File

@ -288,6 +288,8 @@ namespace video
void initVersion();
virtual OpenGLVersion getVersionFromOpenGL() const = 0;
virtual void initFeatures() = 0;
void chooseMaterial2D();
ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) override;