From 4fb1c55ec53ef32654fc7cfe60419e93bc3072b8 Mon Sep 17 00:00:00 2001 From: cutealien Date: Tue, 8 Feb 2022 21:00:12 +0000 Subject: [PATCH] IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475 --- changes.txt | 1 + include/IBillboardSceneNode.h | 12 ++++++++++++ source/Irrlicht/CBillboardSceneNode.h | 14 ++++++++++++++ 3 files changed, 27 insertions(+) diff --git a/changes.txt b/changes.txt index 7da17ee7..4bbdae64 100644 --- a/changes.txt +++ b/changes.txt @@ -9,6 +9,7 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point) -------------------------- Changes in 1.9 (not yet released) +- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix). - vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0). - Add equals and set_data functions to core::array for easier working with blocks of data. diff --git a/include/IBillboardSceneNode.h b/include/IBillboardSceneNode.h index 63846561..3148bbc7 100644 --- a/include/IBillboardSceneNode.h +++ b/include/IBillboardSceneNode.h @@ -12,6 +12,7 @@ namespace irr namespace scene { class ICameraSceneNode; + class IMeshBuffer; //! A billboard scene node. /** A billboard is like a 3d sprite: A 2d element, @@ -74,6 +75,17 @@ public: That is why the usual getBoundingBox will return a "safe" boundingbox which is guaranteed to contain the billboard. While this function can return the real one. */ virtual const core::aabbox3d& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) = 0; + + //! Get the amount of mesh buffers. + /** \return Amount of mesh buffers (IMeshBuffer) in this mesh. */ + virtual u32 getMeshBufferCount() const = 0; + + //! Get pointer to a mesh buffer. + /** NOTE: Positions and normals of this meshbuffers are re-calculated before rendering. + So this is mainly useful to access/modify the uv-coordinates. + \param nr: Zero based index of the mesh buffer. + \return Pointer to the mesh buffer or 0 if there is no such mesh buffer. */ + virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0; }; } // end namespace scene diff --git a/source/Irrlicht/CBillboardSceneNode.h b/source/Irrlicht/CBillboardSceneNode.h index 98e965be..4f3ece26 100644 --- a/source/Irrlicht/CBillboardSceneNode.h +++ b/source/Irrlicht/CBillboardSceneNode.h @@ -72,6 +72,20 @@ public: //! Get the real boundingbox used by the billboard (which depends on the active camera) virtual const core::aabbox3d& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_; + //! Get the amount of mesh buffers. + virtual u32 getMeshBufferCount() const + { + return Buffer ? 1 : 0; + } + + //! Get pointer to the mesh buffer. + virtual IMeshBuffer* getMeshBuffer(u32 nr) const + { + if ( nr == 0 ) + return Buffer; + return 0; + } + //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; }