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burning v0.53
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6364 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -356,6 +356,7 @@ int main(int argc, char* argv[])
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// Add the mesh to the scene graph
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IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh);
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meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
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meshnode->getMaterial(0).Shininess = 80.f;
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// light is just for nice effects
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ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0),
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