Remove unused attribute saving and loading (#86)

This commit is contained in:
ROllerozxa
2021-12-29 23:00:56 +01:00
committed by GitHub
parent dd09fdcb4e
commit 52e03a8485
72 changed files with 21 additions and 6512 deletions

View File

@ -172,27 +172,6 @@ namespace scene
/** @see bindTargetAndRotation() */
virtual bool getTargetAndRotationBinding(void) const =0;
//! Writes attributes of the camera node
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
{
ISceneNode::serializeAttributes(out, options);
if (!out)
return;
out->addBool("IsOrthogonal", IsOrthogonal);
}
//! Reads attributes of the camera node
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
{
ISceneNode::deserializeAttributes(in, options);
if (!in)
return;
if ( in->findAttribute("IsOrthogonal") )
IsOrthogonal = in->getAttributeAsBool("IsOrthogonal");
}
protected:
void cloneMembers(const ICameraSceneNode* toCopyFrom)