Remove unused attribute saving and loading (#86)

This commit is contained in:
ROllerozxa
2021-12-29 23:00:56 +01:00
committed by GitHub
parent dd09fdcb4e
commit 52e03a8485
72 changed files with 21 additions and 6512 deletions

View File

@ -315,14 +315,6 @@ public:
/** \param filename is the string identifying the file which should be tested for existence.
\return True if file exists, and false if it does not exist or an error occurred. */
virtual bool existFile(const path& filename) const =0;
//! Creates a new empty collection of attributes, usable for serialization and more.
/** \param driver: Video driver to be used to load textures when specified as attribute values.
Can be null to prevent automatic texture loading by attributes.
\return Pointer to the created object.
If you no longer need the object, you should call IAttributes::drop().
See IReferenceCounted::drop() for more information. */
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver=0) =0;
};