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Remove unused attribute saving and loading (#86)
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@ -315,14 +315,6 @@ public:
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/** \param filename is the string identifying the file which should be tested for existence.
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\return True if file exists, and false if it does not exist or an error occurred. */
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virtual bool existFile(const path& filename) const =0;
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//! Creates a new empty collection of attributes, usable for serialization and more.
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/** \param driver: Video driver to be used to load textures when specified as attribute values.
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Can be null to prevent automatic texture loading by attributes.
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\return Pointer to the created object.
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If you no longer need the object, you should call IAttributes::drop().
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See IReferenceCounted::drop() for more information. */
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virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver=0) =0;
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};
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