Remove unused attribute saving and loading (#86)

This commit is contained in:
ROllerozxa
2021-12-29 23:00:56 +01:00
committed by GitHub
parent dd09fdcb4e
commit 52e03a8485
72 changed files with 21 additions and 6512 deletions

View File

@ -48,32 +48,6 @@ namespace scene
**/
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
//! Flag to ignore the b3d file's mipmapping flag
/** Instead Irrlicht's texture creation flag is used. Use it like this:
\code
SceneManager->getParameters()->setAttribute(scene::B3D_LOADER_IGNORE_MIPMAP_FLAG, true);
\endcode
**/
const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
//! Name of the parameter for setting the length of debug normals.
/** Use it like this:
\code
SceneManager->getParameters()->setAttribute(scene::DEBUG_NORMAL_LENGTH, 1.5f);
\endcode
**/
const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
//! Name of the parameter for setting the color of debug normals.
/** Use it like this:
\code
SceneManager->getParameters()->setAttributeAsColor(scene::DEBUG_NORMAL_COLOR, video::SColor(255, 255, 255, 255));
\endcode
**/
const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
} // end namespace scene
} // end namespace irr