mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Remove unused attribute saving and loading (#86)
This commit is contained in:
@ -48,32 +48,6 @@ namespace scene
|
||||
**/
|
||||
const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
|
||||
|
||||
|
||||
//! Flag to ignore the b3d file's mipmapping flag
|
||||
/** Instead Irrlicht's texture creation flag is used. Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::B3D_LOADER_IGNORE_MIPMAP_FLAG, true);
|
||||
\endcode
|
||||
**/
|
||||
const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";
|
||||
|
||||
//! Name of the parameter for setting the length of debug normals.
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttribute(scene::DEBUG_NORMAL_LENGTH, 1.5f);
|
||||
\endcode
|
||||
**/
|
||||
const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";
|
||||
|
||||
//! Name of the parameter for setting the color of debug normals.
|
||||
/** Use it like this:
|
||||
\code
|
||||
SceneManager->getParameters()->setAttributeAsColor(scene::DEBUG_NORMAL_COLOR, video::SColor(255, 255, 255, 255));
|
||||
\endcode
|
||||
**/
|
||||
const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
Reference in New Issue
Block a user