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Remove unused attribute saving and loading (#86)
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@ -43,12 +43,6 @@ namespace scene
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virtual void updateAbsolutePositionOfAllChildren() _IRR_OVERRIDE_;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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//! How the relative transformation of the bone is used
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virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space) _IRR_OVERRIDE_
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{
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