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Remove unused attribute saving and loading (#86)
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@ -130,12 +130,6 @@ namespace scene
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//! Returns if the input receiver of the camera is currently enabled.
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virtual bool isInputReceiverEnabled() const _IRR_OVERRIDE_;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_CAMERA; }
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