Remove unused attribute saving and loading (#86)

This commit is contained in:
ROllerozxa
2021-12-29 23:00:56 +01:00
committed by GitHub
parent dd09fdcb4e
commit 52e03a8485
72 changed files with 21 additions and 6512 deletions

View File

@ -556,103 +556,6 @@ bool CGUIButton::isDrawingBorder() const
}
//! Writes attributes of the element.
void CGUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
IGUIButton::serializeAttributes(out,options);
out->addBool ("PushButton", IsPushButton );
if (IsPushButton)
out->addBool("Pressed", Pressed);
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
{
if ( ButtonImages[i].Texture )
{
core::stringc name( GUIButtonImageStateNames[i] );
out->addTexture(name.c_str(), ButtonImages[i].Texture);
name += "Rect";
out->addRect(name.c_str(), ButtonImages[i].SourceRect);
}
}
out->addBool ("UseAlphaChannel", UseAlphaChannel);
out->addBool ("Border", DrawBorder);
out->addBool ("ScaleImage", ScaleImage);
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
{
if ( ButtonSprites[i].Index >= 0 )
{
core::stringc nameIndex( GUIButtonStateNames[i] );
nameIndex += "Index";
out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
core::stringc nameColor( GUIButtonStateNames[i] );
nameColor += "Color";
out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
core::stringc nameLoop( GUIButtonStateNames[i] );
nameLoop += "Loop";
out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
core::stringc nameScale( GUIButtonStateNames[i] );
nameScale += "Scale";
out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
}
}
// out->addString ("OverrideFont", OverrideFont);
}
//! Reads attributes of the element
void CGUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
IGUIButton::deserializeAttributes(in,options);
IsPushButton = in->getAttributeAsBool("PushButton", IsPushButton);
Pressed = IsPushButton ? in->getAttributeAsBool("Pressed", Pressed) : false;
for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
{
core::stringc nameRect( GUIButtonImageStateNames[i] );
nameRect += "Rect";
setImage((EGUI_BUTTON_IMAGE_STATE)i,
in->getAttributeAsTexture(GUIButtonImageStateNames[i], ButtonImages[i].Texture),
in->getAttributeAsRect(nameRect.c_str(), ButtonImages[i].SourceRect) );
}
setDrawBorder(in->getAttributeAsBool("Border", DrawBorder));
setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel", UseAlphaChannel));
setScaleImage(in->getAttributeAsBool("ScaleImage", ScaleImage));
for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
{
core::stringc nameIndex( GUIButtonStateNames[i] );
nameIndex += "Index";
ButtonSprites[i].Index = in->getAttributeAsInt(nameIndex.c_str(), ButtonSprites[i].Index );
core::stringc nameColor( GUIButtonStateNames[i] );
nameColor += "Color";
ButtonSprites[i].Color = in->getAttributeAsColor(nameColor.c_str(), ButtonSprites[i].Color );
core::stringc nameLoop( GUIButtonStateNames[i] );
nameLoop += "Loop";
ButtonSprites[i].Loop = in->getAttributeAsBool(nameLoop.c_str(), ButtonSprites[i].Loop );
core::stringc nameScale( GUIButtonStateNames[i] );
nameScale += "Scale";
ButtonSprites[i].Scale = in->getAttributeAsBool(nameScale.c_str(), ButtonSprites[i].Scale );
}
// setOverrideFont(in->getAttributeAsString("OverrideFont"));
updateAbsolutePosition();
}
} // end namespace gui
} // end namespace irr