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Remove unused attribute saving and loading (#86)
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@ -45,12 +45,6 @@ namespace scene
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//! returns amount of materials used by this scene node.
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virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_MESH; }
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