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Remove unused attribute saving and loading (#86)
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@ -617,13 +617,6 @@ namespace video
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//! Swap the material renderers used for certain id's
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virtual void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) _IRR_OVERRIDE_;
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//! Creates material attributes list from a material, usable for serialization and more.
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virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
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io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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//! Fills an SMaterial structure from attributes.
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virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes) _IRR_OVERRIDE_;
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//! looks if the image is already loaded
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virtual video::ITexture* findTexture(const io::path& filename) _IRR_OVERRIDE_;
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