Remove unused attribute saving and loading (#86)

This commit is contained in:
ROllerozxa
2021-12-29 23:00:56 +01:00
committed by GitHub
parent dd09fdcb4e
commit 52e03a8485
72 changed files with 21 additions and 6512 deletions

View File

@ -8,12 +8,10 @@
#include "IFileSystem.h"
#include "SAnimatedMesh.h"
#include "CMeshCache.h"
#include "ISceneUserDataSerializer.h"
#include "IGUIEnvironment.h"
#include "IMaterialRenderer.h"
#include "IReadFile.h"
#include "IWriteFile.h"
#include "ISceneLoader.h"
#include "EProfileIDs.h"
#include "IProfiler.h"
@ -92,8 +90,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
// set scene parameters
Parameters = new io::CAttributes();
Parameters->setAttribute(DEBUG_NORMAL_LENGTH, 1.f);
Parameters->setAttribute(DEBUG_NORMAL_COLOR, video::SColor(255, 34, 221, 221));
// create collision manager
CollisionManager = new CSceneCollisionManager(this, Driver);
@ -167,9 +163,6 @@ CSceneManager::~CSceneManager()
for (i=0; i<MeshLoaderList.size(); ++i)
MeshLoaderList[i]->drop();
for (i=0; i<SceneLoaderList.size(); ++i)
SceneLoaderList[i]->drop();
if (ActiveCamera)
ActiveCamera->drop();
ActiveCamera = 0;
@ -700,7 +693,7 @@ void CSceneManager::drawAll()
CameraList.set_used(0);
}
// render skyboxes
{
IRR_PROFILE(CProfileScope psSkyBox(EPID_SM_RENDER_SKYBOXES);)
@ -712,7 +705,7 @@ void CSceneManager::drawAll()
SkyBoxList.set_used(0);
}
// render default objects
{
IRR_PROFILE(CProfileScope psDefault(EPID_SM_RENDER_DEFAULT);)
@ -809,33 +802,6 @@ IMeshLoader* CSceneManager::getMeshLoader(u32 index) const
}
//! Adds an external scene loader.
void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
{
if (!externalLoader)
return;
externalLoader->grab();
SceneLoaderList.push_back(externalLoader);
}
//! Returns the number of scene loaders
u32 CSceneManager::getSceneLoaderCount() const
{
return SceneLoaderList.size();
}
//! Retrieve the given scene loader
ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
{
if (index < SceneLoaderList.size())
return SceneLoaderList[index];
else
return 0;
}
//! Returns a pointer to the scene collision manager.
ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
{
@ -1066,72 +1032,6 @@ ISceneNodeFactory* CSceneManager::getSceneNodeFactory(u32 index)
return 0;
}
//! Saves the current scene into a file.
//! \param filename: Name of the file .
bool CSceneManager::saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
{
bool ret = false;
io::IWriteFile* file = FileSystem->createAndWriteFile(filename);
if (file)
{
ret = saveScene(file, userDataSerializer, node);
file->drop();
}
else
os::Printer::log("Unable to open file", filename, ELL_ERROR);
return ret;
}
//! Saves the current scene into a file.
bool CSceneManager::saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* node)
{
return false;
}
//! Loads a scene.
bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer, ISceneNode* rootNode)
{
io::IReadFile* file = FileSystem->createAndOpenFile(filename);
if (!file)
{
os::Printer::log("Unable to open scene file", filename.c_str(), ELL_ERROR);
return false;
}
const bool ret = loadScene(file, userDataSerializer, rootNode);
file->drop();
return ret;
}
//! Loads a scene. Note that the current scene is not cleared before.
bool CSceneManager::loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer, ISceneNode* rootNode)
{
if (!file)
{
os::Printer::log("Unable to open scene file", ELL_ERROR);
return false;
}
bool ret = false;
// try scene loaders in reverse order
s32 i = SceneLoaderList.size()-1;
for (; i >= 0 && !ret; --i)
if (SceneLoaderList[i]->isALoadableFileFormat(file))
ret = SceneLoaderList[i]->loadScene(file, userDataSerializer, rootNode);
if (!ret)
os::Printer::log("Could not load scene file, perhaps the format is unsupported: ", file->getFileName().c_str(), ELL_ERROR);
return ret;
}
//! Returns a typename from a scene node type or null if not found
const c8* CSceneManager::getSceneNodeTypeName(ESCENE_NODE_TYPE type)
{
@ -1154,66 +1054,6 @@ ISceneNode* CSceneManager::addSceneNode(const char* sceneNodeTypeName, ISceneNod
return node;
}
//! Writes attributes of the scene node.
void CSceneManager::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
out->addString ("Name", Name.c_str());
out->addInt ("Id", ID );
out->addColorf ("AmbientLight", AmbientLight);
// fog attributes from video driver
video::SColor color;
video::E_FOG_TYPE fogType;
f32 start, end, density;
bool pixelFog, rangeFog;
Driver->getFog(color, fogType, start, end, density, pixelFog, rangeFog);
out->addEnum("FogType", fogType, video::FogTypeNames);
out->addColorf("FogColor", color);
out->addFloat("FogStart", start);
out->addFloat("FogEnd", end);
out->addFloat("FogDensity", density);
out->addBool("FogPixel", pixelFog);
out->addBool("FogRange", rangeFog);
}
//! Reads attributes of the scene node.
void CSceneManager::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
Name = in->getAttributeAsString("Name");
ID = in->getAttributeAsInt("Id");
AmbientLight = in->getAttributeAsColorf("AmbientLight");
// fog attributes
video::SColor color;
video::E_FOG_TYPE fogType;
f32 start, end, density;
bool pixelFog, rangeFog;
if (in->existsAttribute("FogType"))
{
fogType = (video::E_FOG_TYPE) in->getAttributeAsEnumeration("FogType", video::FogTypeNames);
color = in->getAttributeAsColorf("FogColor").toSColor();
start = in->getAttributeAsFloat("FogStart");
end = in->getAttributeAsFloat("FogEnd");
density = in->getAttributeAsFloat("FogDensity");
pixelFog = in->getAttributeAsBool("FogPixel");
rangeFog = in->getAttributeAsBool("FogRange");
Driver->setFog(color, fogType, start, end, density, pixelFog, rangeFog);
}
RelativeTranslation.set(0,0,0);
RelativeRotation.set(0,0,0);
RelativeScale.set(1,1,1);
IsVisible = true;
AutomaticCullingState = scene::EAC_BOX;
DebugDataVisible = scene::EDS_OFF;
IsDebugObject = false;
updateAbsolutePosition();
}
//! Sets ambient color of the scene
void CSceneManager::setAmbientLight(const video::SColorf &ambientColor)
{