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Remove unused attribute saving and loading (#86)
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@ -137,15 +137,6 @@ namespace scene
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//! Retrieve the given mesh loader
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virtual IMeshLoader* getMeshLoader(u32 index) const _IRR_OVERRIDE_;
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//! Adds an external scene loader.
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virtual void addExternalSceneLoader(ISceneLoader* externalLoader) _IRR_OVERRIDE_;
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//! Returns the number of scene loaders supported by Irrlicht at this time
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virtual u32 getSceneLoaderCount() const _IRR_OVERRIDE_;
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//! Retrieve the given scene loader
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virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
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//! Returns a pointer to the scene collision manager.
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virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
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@ -209,24 +200,6 @@ namespace scene
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//! Adds a scene node to the scene by name
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virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) _IRR_OVERRIDE_;
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//! Saves the current scene into a file.
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virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
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//! Saves the current scene into a file.
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virtual bool saveScene(io::IWriteFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* node=0) _IRR_OVERRIDE_;
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//! Loads a scene. Note that the current scene is not cleared before.
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virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
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//! Loads a scene. Note that the current scene is not cleared before.
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virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0, ISceneNode* rootNode=0) _IRR_OVERRIDE_;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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//! Returns a mesh writer implementation if available
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virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) _IRR_OVERRIDE_;
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@ -344,7 +317,6 @@ namespace scene
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core::array<ISceneNode*> GuiNodeList;
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core::array<IMeshLoader*> MeshLoaderList;
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core::array<ISceneLoader*> SceneLoaderList;
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core::array<ISceneNode*> DeletionList;
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core::array<ISceneNodeFactory*> SceneNodeFactoryList;
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