Add SMaterialLayer::hasSetTextureMatrix and SMaterialLayer::resetTextureMatrix
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6479 dfc29bdd-3216-0410-991c-e03cc46cb475
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		| @@ -1,6 +1,7 @@ | ||||
| -------------------------- | ||||
| Changes in 1.9 (not yet released) | ||||
|  | ||||
| - Add SMaterialLayer::hasSetTextureMatrix and SMaterialLayer::resetTextureMatrix | ||||
| - Add IShaderConstantSetCallBack::OnCreate to allow earlier access to IMaterialRendererServices | ||||
| - CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).  | ||||
|   We had Sleep(1) to allow yielding to all processes back in Windows XP time. | ||||
|   | ||||
| @@ -45,7 +45,7 @@ namespace video | ||||
| 			"texture_clamp_mirror_clamp_to_border", 0}; | ||||
|  | ||||
| 	//! Struct for holding material parameters which exist per texture layer | ||||
| 	// Note for implementors: Serialization is in CNullDriver | ||||
| 	// Note for implementers: Serialization is in CNullDriver | ||||
| 	class SMaterialLayer | ||||
| 	{ | ||||
| 	public: | ||||
| @@ -153,6 +153,25 @@ namespace video | ||||
| 				*TextureMatrix = mat; | ||||
| 		} | ||||
|  | ||||
| 		//! Check if we have set a custom texture matrix | ||||
| 		//! Note that otherwise we get an IdentityMatrix as default | ||||
| 		inline bool hasSetTextureMatrix() const | ||||
| 		{ | ||||
| 			return TextureMatrix != 0; | ||||
| 		} | ||||
|  | ||||
| 		//! Reset texture matrix to identity matrix | ||||
| 		//! Releases memory, which is expensive, but ver rarely useful for optimizations | ||||
| 		void resetTextureMatrix() | ||||
| 		{ | ||||
| 			if ( TextureMatrix ) | ||||
| 			{ | ||||
| 				MatrixAllocator.destruct(TextureMatrix); | ||||
| 				MatrixAllocator.deallocate(TextureMatrix); | ||||
| 				TextureMatrix = 0; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		//! Inequality operator | ||||
| 		/** \param b Layer to compare to. | ||||
| 		\return True if layers are different, else false. */ | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| Tests finished. 72 tests of 72 passed. | ||||
| Compiled as DEBUG | ||||
| Test suite pass at GMT Fri Apr 21 14:37:22 2023 | ||||
| Test suite pass at GMT Fri Apr 28 17:44:32 2023 | ||||
|  | ||||
|   | ||||
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