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Add IVertexBuffer::setValue. Add comments.
Same as in IIndexBuffer. Needed as replacement for non const operator[] which can't be done for this interface (as type is dynamic). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6344 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -20,24 +20,33 @@ namespace scene
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{
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public:
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//! Pointer to first element
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virtual void* getData() =0;
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//! Same as getData()
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virtual void* pointer() =0;
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virtual video::E_INDEX_TYPE getType() const =0;
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virtual void setType(video::E_INDEX_TYPE IndexType) =0;
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//! Number of bytes per element
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virtual u32 stride() const =0;
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//! Number of elements
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virtual u32 size() const =0;
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virtual void push_back (const u32 &element) =0;
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//! Set value at index.
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/** Buffer must be already large enough. This is basically the non const version of operator [] */
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virtual void setValue(u32 index, u32 value) =0;
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virtual u32 operator [](u32 index) const =0;
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virtual u32 getLast() =0;
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virtual void setValue(u32 index, u32 value) =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size, bool canShrink=true) =0;
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virtual u32 allocated_size() const=0;
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virtual void* pointer() =0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
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