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vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
That was a bad case of premature optimization. Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies. Like x/x suddenly no longer being 1.0 (something guaranteed by division). If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
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Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).
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- Bugfix: XML reader dropped last character in strings if there was a special character replacement for the second-last character.
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- Avoid allocating more than 16k on stack in OCT loader. Also avoid potential heap overwrites in there.
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- obj file loader now allows using mtl files with spaces in the filename.
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