vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.

That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division). 
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-02-03 14:47:41 +00:00
parent 42c0b17435
commit 57f518737d
3 changed files with 5 additions and 3 deletions

View File

@ -1,4 +1,4 @@
Tests finished. 72 tests of 72 passed.
Compiled as DEBUG
Test suite pass at GMT Sat Jan 22 16:40:25 2022
Test suite pass at GMT Thu Feb 03 14:40:09 2022