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Refactor SDL device to use the same abstraction as other devices
In particular this makes the OpenGL procedure stuff work. fixes https://github.com/minetest/minetest/issues/12265
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@ -188,6 +188,7 @@ set(IRRDRVROBJ
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CGLXManager.cpp
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CWGLManager.cpp
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CEGLManager.cpp
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CSDLManager.cpp
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mt_opengl_loader.cpp
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)
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