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https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
This commit is contained in:
@ -32,7 +32,7 @@ namespace scene
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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const video::SMaterial& getMaterial() const override
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{
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return Material;
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}
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@ -40,7 +40,7 @@ namespace scene
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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video::SMaterial& getMaterial() override
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{
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return Material;
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}
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@ -48,7 +48,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual const void* getVertices() const _IRR_OVERRIDE_
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const void* getVertices() const override
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{
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return Vertices.const_pointer();
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}
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@ -56,7 +56,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual void* getVertices() _IRR_OVERRIDE_
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void* getVertices() override
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{
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return Vertices.pointer();
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}
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@ -64,21 +64,21 @@ namespace scene
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//! Get number of vertices
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/** \return Number of vertices. */
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virtual u32 getVertexCount() const _IRR_OVERRIDE_
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u32 getVertexCount() const override
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{
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return Vertices.size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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video::E_INDEX_TYPE getIndexType() const override
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{
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return video::EIT_16BIT;
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual const u16* getIndices() const _IRR_OVERRIDE_
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const u16* getIndices() const override
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{
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return Indices.const_pointer();
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}
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@ -86,7 +86,7 @@ namespace scene
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual u16* getIndices() _IRR_OVERRIDE_
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u16* getIndices() override
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{
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return Indices.pointer();
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}
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@ -94,7 +94,7 @@ namespace scene
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//! Get number of indices
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/** \return Number of indices. */
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virtual u32 getIndexCount() const _IRR_OVERRIDE_
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u32 getIndexCount() const override
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{
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return Indices.size();
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}
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@ -102,7 +102,7 @@ namespace scene
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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const core::aabbox3d<f32>& getBoundingBox() const override
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{
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return BoundingBox;
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}
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@ -111,7 +111,7 @@ namespace scene
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//! Set the axis aligned bounding box
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/** \param box New axis aligned bounding box for this buffer. */
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
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void setBoundingBox(const core::aabbox3df& box) override
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{
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BoundingBox = box;
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}
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@ -119,7 +119,7 @@ namespace scene
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//! Recalculate the bounding box.
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/** should be called if the mesh changed. */
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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void recalculateBoundingBox() override
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{
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if (!Vertices.empty())
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{
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@ -136,43 +136,43 @@ namespace scene
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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video::E_VERTEX_TYPE getVertexType() const override
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{
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return T::getType();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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const core::vector3df& getPosition(u32 i) const override
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{
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return Vertices[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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core::vector3df& getPosition(u32 i) override
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{
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return Vertices[i].Pos;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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const core::vector3df& getNormal(u32 i) const override
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{
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return Vertices[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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core::vector3df& getNormal(u32 i) override
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{
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return Vertices[i].Normal;
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}
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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const core::vector2df& getTCoords(u32 i) const override
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{
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return Vertices[i].TCoords;
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}
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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core::vector2df& getTCoords(u32 i) override
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{
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return Vertices[i].TCoords;
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}
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@ -183,7 +183,7 @@ namespace scene
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or the main buffer is of standard type. Otherwise, behavior is
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undefined.
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*/
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
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void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) override
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{
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if (vertices == getVertices())
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return;
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@ -212,7 +212,7 @@ namespace scene
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undefined.
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\param other Meshbuffer to be appended to this one.
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*/
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virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
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void append(const IMeshBuffer* const other) override
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{
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/*
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if (this==other)
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@ -238,19 +238,19 @@ namespace scene
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
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{
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return MappingHint_Vertex;
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
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E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
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{
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return MappingHint_Index;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
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void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) override
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{
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if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
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MappingHint_Vertex=NewMappingHint;
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@ -259,19 +259,19 @@ namespace scene
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
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void setPrimitiveType(E_PRIMITIVE_TYPE type) override
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
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E_PRIMITIVE_TYPE getPrimitiveType() const override
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{
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return PrimitiveType;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
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void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) override
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{
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if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
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++ChangedID_Vertex;
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@ -281,17 +281,17 @@ namespace scene
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
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u32 getChangedID_Vertex() const override {return ChangedID_Vertex;}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
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u32 getChangedID_Index() const override {return ChangedID_Index;}
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virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
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void setHWBuffer(void *ptr) const override {
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HWBuffer = ptr;
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}
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virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
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void *getHWBuffer() const override {
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return HWBuffer;
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}
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