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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -61,7 +61,7 @@ namespace scene
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if getMeshType() returns EAMT_MD2 it's safe to cast the
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IAnimatedMesh to IAnimatedMeshMD2.
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\returns Type of the mesh. */
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virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
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E_ANIMATED_MESH_TYPE getMeshType() const override
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{
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return EAMT_UNKNOWN;
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}
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