Replace _IRR_OVERRIDE_ macro with override keyword

The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
This commit is contained in:
JosiahWI
2022-10-09 13:57:28 -05:00
committed by sfan5
parent f3a1f9f656
commit 59fc4401f1
87 changed files with 1471 additions and 1474 deletions

View File

@ -72,7 +72,7 @@ namespace scene
ISceneManager::addCameraSceneNodeFPS, may want to get
this input for changing their position, look at target or
whatever. */
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
bool OnEvent(const SEvent& event) override =0;
//! Sets the look at target of the camera
/** If the camera's target and rotation are bound ( @see
@ -90,7 +90,7 @@ namespace scene
bindTargetAndRotation() ) then calling this will also change
the camera's target to match the rotation.
\param rotation New rotation of the node in degrees. */
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
void setRotation(const core::vector3df& rotation) override =0;
//! Gets the current look at target of the camera
/** \return The current look at target of the camera, in world co-ordinates */