Replace _IRR_OVERRIDE_ macro with override keyword

The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
This commit is contained in:
JosiahWI
2022-10-09 13:57:28 -05:00
committed by sfan5
parent f3a1f9f656
commit 59fc4401f1
87 changed files with 1471 additions and 1474 deletions

View File

@ -28,58 +28,58 @@ public:
virtual ~CBillboardSceneNode();
//! pre render event
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
void OnRegisterSceneNode() override;
//! render
virtual void render() _IRR_OVERRIDE_;
void render() override;
//! returns the axis aligned bounding box of this node
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
const core::aabbox3d<f32>& getBoundingBox() const override;
//! sets the size of the billboard
virtual void setSize(const core::dimension2d<f32>& size) _IRR_OVERRIDE_;
void setSize(const core::dimension2d<f32>& size) override;
//! Sets the widths of the top and bottom edges of the billboard independently.
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) _IRR_OVERRIDE_;
void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) override;
//! gets the size of the billboard
virtual const core::dimension2d<f32>& getSize() const _IRR_OVERRIDE_;
const core::dimension2d<f32>& getSize() const override;
//! Gets the widths of the top and bottom edges of the billboard.
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const _IRR_OVERRIDE_;
void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const override;
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
video::SMaterial& getMaterial(u32 i) override;
//! returns amount of materials used by this scene node.
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
u32 getMaterialCount() const override;
//! Set the color of all vertices of the billboard
//! \param overallColor: the color to set
virtual void setColor(const video::SColor& overallColor) _IRR_OVERRIDE_;
void setColor(const video::SColor& overallColor) override;
//! Set the color of the top and bottom vertices of the billboard
//! \param topColor: the color to set the top vertices
//! \param bottomColor: the color to set the bottom vertices
virtual void setColor(const video::SColor& topColor,
const video::SColor& bottomColor) _IRR_OVERRIDE_;
const video::SColor& bottomColor) override;
//! Gets the color of the top and bottom vertices of the billboard
//! \param[out] topColor: stores the color of the top vertices
//! \param[out] bottomColor: stores the color of the bottom vertices
virtual void getColor(video::SColor& topColor,
video::SColor& bottomColor) const _IRR_OVERRIDE_;
video::SColor& bottomColor) const override;
//! Get the real boundingbox used by the billboard (which depends on the active camera)
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_;
const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) override;
//! Get the amount of mesh buffers.
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
u32 getMeshBufferCount() const override
{
return Buffer ? 1 : 0;
}
//! Get pointer to the mesh buffer.
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
IMeshBuffer* getMeshBuffer(u32 nr) const override
{
if ( nr == 0 )
return Buffer;
@ -87,10 +87,10 @@ public:
}
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; }
ESCENE_NODE_TYPE getType() const override { return ESNT_BILLBOARD; }
//! Creates a clone of this scene node and its children.
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
protected:
void updateMesh(const irr::scene::ICameraSceneNode* camera);