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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -20,36 +20,36 @@ namespace scene
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CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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const core::aabbox3d<f32>& getBoundingBox() const override;
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//! Returns a reference to the current relative transformation matrix.
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//! This is the matrix, this scene node uses instead of scale, translation
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//! and rotation.
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virtual core::matrix4& getRelativeTransformationMatrix() _IRR_OVERRIDE_;
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core::matrix4& getRelativeTransformationMatrix() override;
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//! Returns the relative transformation of the scene node.
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virtual core::matrix4 getRelativeTransformation() const _IRR_OVERRIDE_;
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core::matrix4 getRelativeTransformation() const override;
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//! does nothing.
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virtual void render() _IRR_OVERRIDE_ {}
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void render() override {}
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_DUMMY_TRANSFORMATION; }
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ESCENE_NODE_TYPE getType() const override { return ESNT_DUMMY_TRANSFORMATION; }
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
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ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
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private:
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// TODO: We can add least add some warnings to find troubles faster until we have
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// fixed bug id 2318691.
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virtual const core::vector3df& getScale() const _IRR_OVERRIDE_;
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virtual void setScale(const core::vector3df& scale) _IRR_OVERRIDE_;
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virtual const core::vector3df& getRotation() const _IRR_OVERRIDE_;
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virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_;
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virtual const core::vector3df& getPosition() const _IRR_OVERRIDE_;
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virtual void setPosition(const core::vector3df& newpos) _IRR_OVERRIDE_;
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const core::vector3df& getScale() const override;
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void setScale(const core::vector3df& scale) override;
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const core::vector3df& getRotation() const override;
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void setRotation(const core::vector3df& rotation) override;
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const core::vector3df& getPosition() const override;
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void setPosition(const core::vector3df& newpos) override;
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core::matrix4 RelativeTransformationMatrix;
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core::aabbox3d<f32> Box;
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