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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -32,42 +32,42 @@ namespace video
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// Initialize EGL.
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/* This method initialize EGLand create EGL display, anyway surface and context
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aren't create. */
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virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) override;
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// Terminate EGL.
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/* Terminate EGL context. This method break both existed surface and context. */
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virtual void terminate() _IRR_OVERRIDE_;
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void terminate() override;
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// Create EGL surface.
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/* This method create EGL surface. On some platforms eg. Android, we must
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recreate surface on each resume, because WindowID may change, so existed
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surface may not be valid. If EGL context already exist, this method
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automatically activates it. */
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virtual bool generateSurface() _IRR_OVERRIDE_;
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bool generateSurface() override;
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// Destroy EGL surface.
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/* This method destroy EGL. On some platforms eg. Android, we should call
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this method on each pause, because after resume this surface may not be valid.
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Hovewer this method doesn'r break EGL context. */
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virtual void destroySurface() _IRR_OVERRIDE_;
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void destroySurface() override;
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// Create EGL context.
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/* This method create and activate EGL context. */
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virtual bool generateContext() _IRR_OVERRIDE_;
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bool generateContext() override;
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// Destroy EGL context.
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/* This method destroy EGL context. */
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virtual void destroyContext() _IRR_OVERRIDE_;
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void destroyContext() override;
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virtual const SExposedVideoData& getContext() const _IRR_OVERRIDE_;
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const SExposedVideoData& getContext() const override;
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virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) override;
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// Get procedure address.
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virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
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void* getProcAddress(const std::string &procName) override;
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// Swap buffers.
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virtual bool swapBuffers() _IRR_OVERRIDE_;
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bool swapBuffers() override;
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protected:
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enum EConfigStyle
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