Replace _IRR_OVERRIDE_ macro with override keyword

The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
This commit is contained in:
JosiahWI
2022-10-09 13:57:28 -05:00
committed by sfan5
parent f3a1f9f656
commit 59fc4401f1
87 changed files with 1471 additions and 1474 deletions

View File

@ -23,30 +23,30 @@ namespace gui
CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
//! set if box is checked
virtual void setChecked(bool checked) _IRR_OVERRIDE_;
void setChecked(bool checked) override;
//! returns if box is checked
virtual bool isChecked() const _IRR_OVERRIDE_;
bool isChecked() const override;
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
void setDrawBackground(bool draw) override;
//! Checks if background drawing is enabled
/** \return true if background drawing is enabled, false otherwise */
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
bool isDrawBackgroundEnabled() const override;
//! Sets whether to draw the border
virtual void setDrawBorder(bool draw) _IRR_OVERRIDE_;
void setDrawBorder(bool draw) override;
//! Checks if border drawing is enabled
/** \return true if border drawing is enabled, false otherwise */
virtual bool isDrawBorderEnabled() const _IRR_OVERRIDE_;
bool isDrawBorderEnabled() const override;
//! called if an event happened.
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
bool OnEvent(const SEvent& event) override;
//! draws the element and its children
virtual void draw() _IRR_OVERRIDE_;
void draw() override;
private: