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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -32,22 +32,22 @@ namespace gui
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virtual ~CGUIFileOpenDialog();
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//! returns the filename of the selected file. Returns NULL, if no file was selected.
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virtual const wchar_t* getFileName() const _IRR_OVERRIDE_;
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const wchar_t* getFileName() const override;
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//! Returns the filename of the selected file. Is empty if no file was selected.
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virtual const io::path& getFileNameP() const _IRR_OVERRIDE_;
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const io::path& getFileNameP() const override;
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//! Returns the directory of the selected file. Returns NULL, if no directory was selected.
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virtual const io::path& getDirectoryName() const _IRR_OVERRIDE_;
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const io::path& getDirectoryName() const override;
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//! Returns the directory of the selected file converted to wide characters. Returns NULL if no directory was selected.
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virtual const wchar_t* getDirectoryNameW() const _IRR_OVERRIDE_;
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const wchar_t* getDirectoryNameW() const override;
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
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bool OnEvent(const SEvent& event) override;
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//! draws the element and its children
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virtual void draw() _IRR_OVERRIDE_;
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void draw() override;
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protected:
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