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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -38,16 +38,16 @@ public:
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//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
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//! If the pointer is null, no clipping will be done.
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virtual void draw( s32 index, const core::position2d<s32>& destPos,
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const core::rect<s32>* clip = 0 ) _IRR_OVERRIDE_;
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const core::rect<s32>* clip = 0 ) override;
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//! Returns the count of Images in the list.
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//! \return Returns the count of Images in the list.
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virtual s32 getImageCount() const _IRR_OVERRIDE_
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s32 getImageCount() const override
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{ return ImageCount; }
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//! Returns the size of the images in the list.
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//! \return Returns the size of the images in the list.
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virtual core::dimension2d<s32> getImageSize() const _IRR_OVERRIDE_
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core::dimension2d<s32> getImageSize() const override
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{ return ImageSize; }
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private:
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