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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -32,38 +32,38 @@ public:
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CGUISpriteBank(IGUIEnvironment* env);
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virtual ~CGUISpriteBank();
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virtual core::array< core::rect<s32> >& getPositions() _IRR_OVERRIDE_;
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virtual core::array< SGUISprite >& getSprites() _IRR_OVERRIDE_;
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core::array< core::rect<s32> >& getPositions() override;
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core::array< SGUISprite >& getSprites() override;
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virtual u32 getTextureCount() const _IRR_OVERRIDE_;
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virtual video::ITexture* getTexture(u32 index) const _IRR_OVERRIDE_;
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virtual void addTexture(video::ITexture* texture) _IRR_OVERRIDE_;
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virtual void setTexture(u32 index, video::ITexture* texture) _IRR_OVERRIDE_;
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u32 getTextureCount() const override;
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video::ITexture* getTexture(u32 index) const override;
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void addTexture(video::ITexture* texture) override;
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void setTexture(u32 index, video::ITexture* texture) override;
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//! Add the texture and use it for a single non-animated sprite.
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virtual s32 addTextureAsSprite(video::ITexture* texture) _IRR_OVERRIDE_;
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s32 addTextureAsSprite(video::ITexture* texture) override;
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//! clears sprites, rectangles and textures
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virtual void clear() _IRR_OVERRIDE_;
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void clear() override;
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//! Draws a sprite in 2d with position and color
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virtual void draw2DSprite(u32 index, const core::position2di& pos, const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) _IRR_OVERRIDE_;
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u32 starttime=0, u32 currenttime=0, bool loop=true, bool center=false) override;
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//! Draws a sprite in 2d with destination rectangle and colors
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virtual void draw2DSprite(u32 index, const core::rect<s32>& destRect,
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const core::rect<s32>* clip=0,
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const video::SColor * const colors=0,
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u32 timeTicks = 0,
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bool loop=true) _IRR_OVERRIDE_;
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bool loop=true) override;
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//! Draws a sprite batch in 2d using an array of positions and a color
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virtual void draw2DSpriteBatch(const core::array<u32>& indices, const core::array<core::position2di>& pos,
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const core::rect<s32>* clip=0,
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const video::SColor& color= video::SColor(255,255,255,255),
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u32 starttime=0, u32 currenttime=0,
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bool loop=true, bool center=false) _IRR_OVERRIDE_;
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bool loop=true, bool center=false) override;
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protected:
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