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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -47,56 +47,56 @@ namespace irr
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virtual ~CIrrDeviceMacOSX();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run() _IRR_OVERRIDE_;
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bool run() override;
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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virtual void yield() _IRR_OVERRIDE_;
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void yield() override;
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//! Pause execution and let other processes to run for a specified amount of time.
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virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_;
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void sleep(u32 timeMs, bool pauseTimer) override;
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_;
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void setWindowCaption(const wchar_t* text) override;
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const _IRR_OVERRIDE_;
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bool isWindowActive() const override;
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//! Checks if the Irrlicht window has focus
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virtual bool isWindowFocused() const _IRR_OVERRIDE_;
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bool isWindowFocused() const override;
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//! Checks if the Irrlicht window is minimized
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virtual bool isWindowMinimized() const _IRR_OVERRIDE_;
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bool isWindowMinimized() const override;
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ) _IRR_OVERRIDE_;
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bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ) override;
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//! notifies the device that it should close itself
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virtual void closeDevice() _IRR_OVERRIDE_;
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void closeDevice() override;
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//! Sets if the window should be resizable in windowed mode.
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virtual void setResizable(bool resize) _IRR_OVERRIDE_;
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void setResizable(bool resize) override;
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//! Returns true if the window is resizable, false if not
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virtual bool isResizable() const;
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//! Minimizes the window if possible
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virtual void minimizeWindow() _IRR_OVERRIDE_;
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void minimizeWindow() override;
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//! Maximizes the window if possible.
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virtual void maximizeWindow() _IRR_OVERRIDE_;
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void maximizeWindow() override;
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//! Restore the window to normal size if possible.
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virtual void restoreWindow() _IRR_OVERRIDE_;
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void restoreWindow() override;
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//! Get the position of this window on screen
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virtual core::position2di getWindowPosition() _IRR_OVERRIDE_;
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core::position2di getWindowPosition() override;
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//! Activate any joysticks, and generate events for them.
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) _IRR_OVERRIDE_;
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bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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E_DEVICE_TYPE getType() const override
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{
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return EIDT_OSX;
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}
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@ -127,39 +127,39 @@ namespace irr
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}
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible) _IRR_OVERRIDE_
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void setVisible(bool visible) override
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{
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IsVisible = visible;
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Device->setCursorVisible(visible);
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const _IRR_OVERRIDE_
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bool isVisible() const override
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<f32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_
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void setPosition(f32 x, f32 y) override
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{
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setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<s32> &pos) override
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{
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if (CursorPos.X != pos.X || CursorPos.Y != pos.Y)
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_
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void setPosition(s32 x, s32 y) override
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{
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if (UseReferenceRect)
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{
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@ -172,13 +172,13 @@ namespace irr
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition(bool updateCursor) _IRR_OVERRIDE_
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const core::position2d<s32>& getPosition(bool updateCursor) override
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{
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return CursorPos;
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) _IRR_OVERRIDE_
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core::position2d<f32> getRelativePosition(bool updateCursor) override
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{
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if (!UseReferenceRect)
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{
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@ -191,7 +191,7 @@ namespace irr
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}
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//! Sets an absolute reference rect for calculating the cursor position.
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virtual void setReferenceRect(core::rect<s32>* rect=0) _IRR_OVERRIDE_
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void setReferenceRect(core::rect<s32>* rect=0) override
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{
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if (rect)
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{
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