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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -37,59 +37,59 @@ namespace irr
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virtual ~CIrrDeviceSDL();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run() _IRR_OVERRIDE_;
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bool run() override;
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//! pause execution temporarily
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virtual void yield() _IRR_OVERRIDE_;
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void yield() override;
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//! pause execution for a specified time
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virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_;
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void sleep(u32 timeMs, bool pauseTimer) override;
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_;
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void setWindowCaption(const wchar_t* text) override;
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const _IRR_OVERRIDE_;
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bool isWindowActive() const override;
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//! returns if window has focus.
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bool isWindowFocused() const _IRR_OVERRIDE_;
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bool isWindowFocused() const override;
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//! returns if window is minimized.
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bool isWindowMinimized() const _IRR_OVERRIDE_;
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bool isWindowMinimized() const override;
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//! returns color format of the window.
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video::ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
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video::ECOLOR_FORMAT getColorFormat() const override;
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) _IRR_OVERRIDE_;
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bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) override;
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//! notifies the device that it should close itself
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virtual void closeDevice() _IRR_OVERRIDE_;
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void closeDevice() override;
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//! Sets if the window should be resizable in windowed mode.
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virtual void setResizable(bool resize=false) _IRR_OVERRIDE_;
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void setResizable(bool resize=false) override;
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//! Minimizes the window.
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virtual void minimizeWindow() _IRR_OVERRIDE_;
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void minimizeWindow() override;
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//! Maximizes the window.
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virtual void maximizeWindow() _IRR_OVERRIDE_;
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void maximizeWindow() override;
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//! Restores the window size.
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virtual void restoreWindow() _IRR_OVERRIDE_;
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void restoreWindow() override;
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//! Checks if the Irrlicht window is running in fullscreen mode
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/** \return True if window is fullscreen. */
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virtual bool isFullscreen() const _IRR_OVERRIDE_;
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bool isFullscreen() const override;
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//! Get the position of this window on screen
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virtual core::position2di getWindowPosition() _IRR_OVERRIDE_;
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core::position2di getWindowPosition() override;
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//! Activate any joysticks, and generate events for them.
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) _IRR_OVERRIDE_;
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bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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E_DEVICE_TYPE getType() const override
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{
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return EIDT_SDL;
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}
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@ -107,7 +107,7 @@ namespace irr
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}
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible) _IRR_OVERRIDE_
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void setVisible(bool visible) override
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{
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IsVisible = visible;
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if ( visible )
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@ -119,37 +119,37 @@ namespace irr
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const _IRR_OVERRIDE_
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bool isVisible() const override
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<f32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_
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void setPosition(f32 x, f32 y) override
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{
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setPosition((s32)(x*Device->Width), (s32)(y*Device->Height));
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<s32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_
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void setPosition(s32 x, s32 y) override
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{
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SDL_WarpMouseInWindow(Device->Window, x, y);
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition(bool updateCursor) _IRR_OVERRIDE_
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const core::position2d<s32>& getPosition(bool updateCursor) override
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{
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if ( updateCursor )
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updateCursorPos();
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@ -157,7 +157,7 @@ namespace irr
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) _IRR_OVERRIDE_
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core::position2d<f32> getRelativePosition(bool updateCursor) override
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{
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if ( updateCursor )
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updateCursorPos();
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@ -165,7 +165,7 @@ namespace irr
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CursorPos.Y / (f32)Device->Height);
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}
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virtual void setReferenceRect(core::rect<s32>* rect=0) _IRR_OVERRIDE_
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void setReferenceRect(core::rect<s32>* rect=0) override
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{
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}
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