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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -37,70 +37,70 @@ namespace irr
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virtual ~CIrrDeviceWin32();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run() _IRR_OVERRIDE_;
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bool run() override;
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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virtual void yield() _IRR_OVERRIDE_;
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void yield() override;
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//! Pause execution and let other processes to run for a specified amount of time.
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virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_;
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void sleep(u32 timeMs, bool pauseTimer) override;
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_;
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void setWindowCaption(const wchar_t* text) override;
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const _IRR_OVERRIDE_;
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bool isWindowActive() const override;
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//! returns if window has focus
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virtual bool isWindowFocused() const _IRR_OVERRIDE_;
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bool isWindowFocused() const override;
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//! returns if window is minimized
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virtual bool isWindowMinimized() const _IRR_OVERRIDE_;
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bool isWindowMinimized() const override;
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) _IRR_OVERRIDE_;
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bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0) override;
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//! notifies the device that it should close itself
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virtual void closeDevice() _IRR_OVERRIDE_;
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void closeDevice() override;
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//! Notifies the device, that it has been resized
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/** Must be publis as it is called from free function (event handler) */
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void OnResized();
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//! Sets if the window should be resizable in windowed mode.
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virtual void setResizable(bool resize=false) _IRR_OVERRIDE_;
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void setResizable(bool resize=false) override;
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//! Resize the render window.
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virtual void setWindowSize(const irr::core::dimension2d<u32>& size) _IRR_OVERRIDE_;
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void setWindowSize(const irr::core::dimension2d<u32>& size) override;
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//! Minimizes the window.
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virtual void minimizeWindow() _IRR_OVERRIDE_;
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void minimizeWindow() override;
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//! Maximizes the window.
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virtual void maximizeWindow() _IRR_OVERRIDE_;
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void maximizeWindow() override;
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//! Restores the window size.
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virtual void restoreWindow() _IRR_OVERRIDE_;
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void restoreWindow() override;
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//! Get the position of the window on screen
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virtual core::position2di getWindowPosition() _IRR_OVERRIDE_;
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core::position2di getWindowPosition() override;
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//! Activate any joysticks, and generate events for them.
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) _IRR_OVERRIDE_;
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bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
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//! Remove all messages pending in the system message loop
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virtual void clearSystemMessages() _IRR_OVERRIDE_;
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void clearSystemMessages() override;
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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E_DEVICE_TYPE getType() const override
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{
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return EIDT_WIN32;
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}
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//! Compares to the last call of this function to return double and triple clicks.
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//! \return Returns only 1,2 or 3. A 4th click will start with 1 again.
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virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) _IRR_OVERRIDE_
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u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) override
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{
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// we just have to make it public
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return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent );
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@ -121,7 +121,7 @@ namespace irr
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~CCursorControl();
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible) _IRR_OVERRIDE_
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void setVisible(bool visible) override
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{
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CURSORINFO info;
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info.cbSize = sizeof(CURSORINFO);
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@ -167,19 +167,19 @@ namespace irr
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const _IRR_OVERRIDE_
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bool isVisible() const override
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<f32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_
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void setPosition(f32 x, f32 y) override
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{
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if (!UseReferenceRect)
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setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height));
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@ -188,13 +188,13 @@ namespace irr
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos) _IRR_OVERRIDE_
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void setPosition(const core::position2d<s32> &pos) override
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_
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void setPosition(s32 x, s32 y) override
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{
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if (UseReferenceRect)
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{
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@ -213,7 +213,7 @@ namespace irr
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition(bool updateCursor) _IRR_OVERRIDE_
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const core::position2d<s32>& getPosition(bool updateCursor) override
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{
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if ( updateCursor )
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updateInternalCursorPosition();
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@ -221,7 +221,7 @@ namespace irr
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) _IRR_OVERRIDE_
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core::position2d<f32> getRelativePosition(bool updateCursor) override
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{
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if ( updateCursor )
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updateInternalCursorPosition();
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@ -237,7 +237,7 @@ namespace irr
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}
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//! Sets an absolute reference rect for calculating the cursor position.
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virtual void setReferenceRect(core::rect<s32>* rect=0) _IRR_OVERRIDE_
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void setReferenceRect(core::rect<s32>* rect=0) override
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{
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if (rect)
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{
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@ -300,22 +300,22 @@ namespace irr
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//! Sets the active cursor icon
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virtual void setActiveIcon(gui::ECURSOR_ICON iconId) _IRR_OVERRIDE_;
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void setActiveIcon(gui::ECURSOR_ICON iconId) override;
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//! Gets the currently active icon
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virtual gui::ECURSOR_ICON getActiveIcon() const _IRR_OVERRIDE_
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gui::ECURSOR_ICON getActiveIcon() const override
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{
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return ActiveIcon;
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}
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//! Add a custom sprite as cursor icon.
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virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) _IRR_OVERRIDE_;
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gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon) override;
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//! replace the given cursor icon.
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virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) _IRR_OVERRIDE_;
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void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon) override;
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//! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work.
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virtual core::dimension2di getSupportedIconSize() const _IRR_OVERRIDE_;
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core::dimension2di getSupportedIconSize() const override;
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void update();
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