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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -23,24 +23,24 @@ public:
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//! Recalculates all normals of the mesh.
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/** \param mesh: Mesh on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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virtual void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const _IRR_OVERRIDE_;
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void recalculateNormals(scene::IMesh* mesh, bool smooth = false, bool angleWeighted = false) const override;
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//! Recalculates all normals of the mesh buffer.
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/** \param buffer: Mesh buffer on which the operation is performed.
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\param smooth: Whether to use smoothed normals. */
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virtual void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const _IRR_OVERRIDE_;
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void recalculateNormals(IMeshBuffer* buffer, bool smooth = false, bool angleWeighted = false) const override;
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//! Clones a static IMesh into a modifiable SMesh.
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virtual SMesh* createMeshCopy(scene::IMesh* mesh) const _IRR_OVERRIDE_;
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SMesh* createMeshCopy(scene::IMesh* mesh) const override;
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//! Returns amount of polygons in mesh.
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virtual s32 getPolyCount(scene::IMesh* mesh) const _IRR_OVERRIDE_;
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s32 getPolyCount(scene::IMesh* mesh) const override;
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//! Returns amount of polygons in mesh.
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virtual s32 getPolyCount(scene::IAnimatedMesh* mesh) const _IRR_OVERRIDE_;
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s32 getPolyCount(scene::IAnimatedMesh* mesh) const override;
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//! create a new AnimatedMesh and adds the mesh to it
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virtual IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const _IRR_OVERRIDE_;
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IAnimatedMesh * createAnimatedMesh(scene::IMesh* mesh,scene::E_ANIMATED_MESH_TYPE type) const override;
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};
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} // end namespace scene
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