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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -31,34 +31,34 @@ namespace video
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~CNSOGLManager();
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// Initialize
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) override;
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// Terminate
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void terminate() _IRR_OVERRIDE_;
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void terminate() override;
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// Create surface.
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bool generateSurface() _IRR_OVERRIDE_;
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bool generateSurface() override;
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// Destroy surface.
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void destroySurface() _IRR_OVERRIDE_;
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void destroySurface() override;
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// Create context.
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bool generateContext() _IRR_OVERRIDE_;
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bool generateContext() override;
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// Destroy EGL context.
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void destroyContext() _IRR_OVERRIDE_;
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void destroyContext() override;
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//! Get current context
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const SExposedVideoData& getContext() const;
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//! Change render context, disable old and activate new defined by videoData
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) override;
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// Get procedure address.
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virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
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void* getProcAddress(const std::string &procName) override;
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// Swap buffers.
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bool swapBuffers() _IRR_OVERRIDE_;
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bool swapBuffers() override;
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private:
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SIrrlichtCreationParameters Params;
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