Replace _IRR_OVERRIDE_ macro with override keyword

The commit also establishes a precedent of leaving off the `virtual`
keyword in overrides. Although not strictly necessary, I believe this is
good for readability because it makes it clear it is an override and not
a pure virtual function, and it helps keep line lengths shorter. We
should move towards eliminating the macro altogether, but the definition
has been left in with a note on deprecation so that in-progress work
will not suffer merge conflicts.
This commit is contained in:
JosiahWI
2022-10-09 13:57:28 -05:00
committed by sfan5
parent f3a1f9f656
commit 59fc4401f1
87 changed files with 1471 additions and 1474 deletions

View File

@ -44,99 +44,99 @@ namespace video
virtual ~CNullDriver();
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) _IRR_OVERRIDE_;
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) override;
virtual bool endScene() _IRR_OVERRIDE_;
bool endScene() override;
//! Disable a feature of the driver.
virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) _IRR_OVERRIDE_;
void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) override;
//! queries the features of the driver, returns true if feature is available
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_;
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override;
//! Get attributes of the actual video driver
virtual const io::IAttributes& getDriverAttributes() const _IRR_OVERRIDE_;
const io::IAttributes& getDriverAttributes() const override;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) override;
//! Retrieve the number of image loaders
virtual u32 getImageLoaderCount() const _IRR_OVERRIDE_;
u32 getImageLoaderCount() const override;
//! Retrieve the given image loader
virtual IImageLoader* getImageLoader(u32 n) _IRR_OVERRIDE_;
IImageLoader* getImageLoader(u32 n) override;
//! Retrieve the number of image writers
virtual u32 getImageWriterCount() const _IRR_OVERRIDE_;
u32 getImageWriterCount() const override;
//! Retrieve the given image writer
virtual IImageWriter* getImageWriter(u32 n) _IRR_OVERRIDE_;
IImageWriter* getImageWriter(u32 n) override;
//! sets a material
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
void setMaterial(const SMaterial& material) override;
//! loads a Texture
virtual ITexture* getTexture(const io::path& filename) _IRR_OVERRIDE_;
ITexture* getTexture(const io::path& filename) override;
//! loads a Texture
virtual ITexture* getTexture(io::IReadFile* file) _IRR_OVERRIDE_;
ITexture* getTexture(io::IReadFile* file) override;
//! Returns a texture by index
virtual ITexture* getTextureByIndex(u32 index) _IRR_OVERRIDE_;
ITexture* getTextureByIndex(u32 index) override;
//! Returns amount of textures currently loaded
virtual u32 getTextureCount() const _IRR_OVERRIDE_;
u32 getTextureCount() const override;
//! Renames a texture
virtual void renameTexture(ITexture* texture, const io::path& newName) _IRR_OVERRIDE_;
void renameTexture(ITexture* texture, const io::path& newName) override;
virtual ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) _IRR_OVERRIDE_;
ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
virtual ITexture* addTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;
ITexture* addTexture(const io::path& name, IImage* image) override;
virtual ITexture* addTextureCubemap(const io::path& name, IImage* imagePosX, IImage* imageNegX, IImage* imagePosY,
IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ) _IRR_OVERRIDE_;
IImage* imageNegY, IImage* imagePosZ, IImage* imageNegZ) override;
virtual ITexture* addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) _IRR_OVERRIDE_;
ITexture* addTextureCubemap(const irr::u32 sideLen, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) override;
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
virtual bool setRenderTarget(ITexture* texture, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
void setViewPort(const core::rect<s32>& area) override;
//! gets the area of the current viewport
virtual const core::rect<s32>& getViewPort() const _IRR_OVERRIDE_;
const core::rect<s32>& getViewPort() const override;
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
E_INDEX_TYPE iType=EIT_16BIT) _IRR_OVERRIDE_;
E_INDEX_TYPE iType=EIT_16BIT) override;
//! draws a vertex primitive list in 2d
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES,
E_INDEX_TYPE iType=EIT_16BIT) _IRR_OVERRIDE_;
E_INDEX_TYPE iType=EIT_16BIT) override;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
const core::vector3df& end, SColor color = SColor(255,255,255,255)) override;
//! Draws a 3d triangle.
virtual void draw3DTriangle(const core::triangle3df& triangle,
SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
SColor color = SColor(255,255,255,255)) override;
//! Draws a 3d axis aligned box.
virtual void draw3DBox(const core::aabbox3d<f32>& box,
SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
SColor color = SColor(255,255,255,255)) override;
//! draws an 2d image
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;
void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos, bool useAlphaChannelOfTexture) override;
//! draws a set of 2d images, using a color and the alpha
/** channel of the texture if desired. The images are drawn
@ -162,7 +162,7 @@ namespace video
s32 kerningWidth = 0,
const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
bool useAlphaChannelOfTexture=false) override;
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
/** All drawings are clipped against clipRect (if != 0).
@ -185,92 +185,92 @@ namespace video
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect=0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
bool useAlphaChannelOfTexture=false) override;
//! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) override;
//! Draws a part of the texture into the rectangle.
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) override;
//! Draws a 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0) override;
//! Draws a 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
const core::rect<s32>* clip = 0) override;
//! Draws the outline of a 2d rectangle
virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) override;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
SColor color=SColor(255,255,255,255)) override;
//! Draws a pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
void drawPixel(u32 x, u32 y, const SColor & color) override;
//! Draws a non filled concyclic reqular 2d polygon.
virtual void draw2DPolygon(core::position2d<s32> center,
f32 radius, video::SColor Color, s32 vertexCount) _IRR_OVERRIDE_;
f32 radius, video::SColor Color, s32 vertexCount) override;
virtual void setFog(SColor color=SColor(0,255,255,255),
E_FOG_TYPE fogType=EFT_FOG_LINEAR,
f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
bool pixelFog=false, bool rangeFog=false) _IRR_OVERRIDE_;
bool pixelFog=false, bool rangeFog=false) override;
virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
f32& start, f32& end, f32& density,
bool& pixelFog, bool& rangeFog) _IRR_OVERRIDE_;
bool& pixelFog, bool& rangeFog) override;
//! get color format of the current color buffer
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
ECOLOR_FORMAT getColorFormat() const override;
//! get screen size
virtual const core::dimension2d<u32>& getScreenSize() const _IRR_OVERRIDE_;
const core::dimension2d<u32>& getScreenSize() const override;
//! get current render target
IRenderTarget* getCurrentRenderTarget() const;
//! get render target size
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;
const core::dimension2d<u32>& getCurrentRenderTargetSize() const override;
// get current frames per second value
virtual s32 getFPS() const _IRR_OVERRIDE_;
s32 getFPS() const override;
//! returns amount of primitives (mostly triangles) were drawn in the last frame.
//! very useful method for statistics.
virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) const _IRR_OVERRIDE_;
u32 getPrimitiveCountDrawn( u32 param = 0 ) const override;
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
//! driver, it would return "Direct3D8.1".
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
const wchar_t* getName() const override;
//! Sets the dynamic ambient light color. The default color is
//! (0,0,0,0) which means it is dark.
//! \param color: New color of the ambient light.
virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
void setAmbientLight(const SColorf& color) override;
//! Get the global ambient light currently used by the driver
virtual const SColorf& getAmbientLight() const _IRR_OVERRIDE_;
const SColorf& getAmbientLight() const override;
//! Adds an external image loader to the engine.
virtual void addExternalImageLoader(IImageLoader* loader) _IRR_OVERRIDE_;
void addExternalImageLoader(IImageLoader* loader) override;
//! Adds an external image writer to the engine.
virtual void addExternalImageWriter(IImageWriter* writer) _IRR_OVERRIDE_;
void addExternalImageWriter(IImageWriter* writer) override;
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
//! this: First, draw all geometry. Then use this method, to draw the shadow
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles,
bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;
bool zfail=true, u32 debugDataVisible=0) override;
//! Fills the stencil shadow with color. After the shadow volume has been drawn
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
@ -279,46 +279,46 @@ namespace video
video::SColor leftUpEdge = video::SColor(0,0,0,0),
video::SColor rightUpEdge = video::SColor(0,0,0,0),
video::SColor leftDownEdge = video::SColor(0,0,0,0),
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
video::SColor rightDownEdge = video::SColor(0,0,0,0)) override;
//! Removes a texture from the texture cache and deletes it, freeing lot of
//! memory.
virtual void removeTexture(ITexture* texture) _IRR_OVERRIDE_;
void removeTexture(ITexture* texture) override;
//! Removes all texture from the texture cache and deletes them, freeing lot of
//! memory.
virtual void removeAllTextures() _IRR_OVERRIDE_;
void removeAllTextures() override;
//! Creates a render target texture.
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
//! Creates a render target texture for a cubemap
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;
const io::path& name, const ECOLOR_FORMAT format) override;
//! Creates an 1bit alpha channel of the texture based of an color key.
virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const _IRR_OVERRIDE_;
void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const override;
//! Creates an 1bit alpha channel of the texture based of an color key position.
virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos,
bool zeroTexels) const _IRR_OVERRIDE_;
bool zeroTexels) const override;
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;
u32 getMaximalPrimitiveCount() const override;
//! Enables or disables a texture creation flag.
virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) _IRR_OVERRIDE_;
void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled) override;
//! Returns if a texture creation flag is enabled or disabled.
virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const _IRR_OVERRIDE_;
bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const override;
virtual core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) _IRR_OVERRIDE_;
core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) override;
virtual core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) _IRR_OVERRIDE_;
core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) override;
//! Creates a software image from a byte array.
/** \param useForeignMemory: If true, the image will use the data pointer
@ -326,33 +326,33 @@ namespace video
data when the image will be destructed. If false, the memory will by copied. */
virtual IImage* createImageFromData(ECOLOR_FORMAT format,
const core::dimension2d<u32>& size, void *data, bool ownForeignMemory = false,
bool deleteMemory = true) _IRR_OVERRIDE_;
bool deleteMemory = true) override;
//! Creates an empty software image.
virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size) override;
//! Creates a software image from another image.
virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) _IRR_OVERRIDE_;
IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) override;
//! Creates a software image from part of another image.
virtual IImage* createImage(IImage* imageToCopy,
const core::position2d<s32>& pos,
const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
const core::dimension2d<u32>& size) override;
//! Creates a software image from part of a texture.
virtual IImage* createImage(ITexture* texture,
const core::position2d<s32>& pos,
const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
const core::dimension2d<u32>& size) override;
//! Draws a mesh buffer
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
void drawMeshBuffer(const scene::IMeshBuffer* mb) override;
//! Draws the normals of a mesh buffer
virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f,
SColor color=0xffffffff) _IRR_OVERRIDE_;
SColor color=0xffffffff) override;
//! Check if the driver supports creating textures with the given color format
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const _IRR_OVERRIDE_
bool queryTextureFormat(ECOLOR_FORMAT format) const override
{
return false;
}
@ -404,10 +404,10 @@ namespace video
public:
//! Remove hardware buffer
virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
void removeHardwareBuffer(const scene::IMeshBuffer* mb) override;
//! Remove all hardware buffers
virtual void removeAllHardwareBuffers() _IRR_OVERRIDE_;
void removeAllHardwareBuffers() override;
//! Update all hardware buffers, remove unused ones
virtual void updateAllHardwareBuffers();
@ -418,68 +418,68 @@ namespace video
//! Create occlusion query.
/** Use node for identification and mesh for occlusion test. */
virtual void addOcclusionQuery(scene::ISceneNode* node,
const scene::IMesh* mesh=0) _IRR_OVERRIDE_;
const scene::IMesh* mesh=0) override;
//! Remove occlusion query.
virtual void removeOcclusionQuery(scene::ISceneNode* node) _IRR_OVERRIDE_;
void removeOcclusionQuery(scene::ISceneNode* node) override;
//! Remove all occlusion queries.
virtual void removeAllOcclusionQueries() _IRR_OVERRIDE_;
void removeAllOcclusionQueries() override;
//! Run occlusion query. Draws mesh stored in query.
/** If the mesh shall not be rendered visible, use
overrideMaterial to disable the color and depth buffer. */
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) _IRR_OVERRIDE_;
void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) override;
//! Run all occlusion queries. Draws all meshes stored in queries.
/** If the meshes shall not be rendered visible, use
overrideMaterial to disable the color and depth buffer. */
virtual void runAllOcclusionQueries(bool visible=false) _IRR_OVERRIDE_;
void runAllOcclusionQueries(bool visible=false) override;
//! Update occlusion query. Retrieves results from GPU.
/** If the query shall not block, set the flag to false.
Update might not occur in this case, though */
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) _IRR_OVERRIDE_;
void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) override;
//! Update all occlusion queries. Retrieves results from GPU.
/** If the query shall not block, set the flag to false.
Update might not occur in this case, though */
virtual void updateAllOcclusionQueries(bool block=true) _IRR_OVERRIDE_;
void updateAllOcclusionQueries(bool block=true) override;
//! Return query result.
/** Return value is the number of visible pixels/fragments.
The value is a safe approximation, i.e. can be larger than the
actual value of pixels. */
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const _IRR_OVERRIDE_;
u32 getOcclusionQueryResult(scene::ISceneNode* node) const override;
//! Create render target.
virtual IRenderTarget* addRenderTarget() _IRR_OVERRIDE_;
IRenderTarget* addRenderTarget() override;
//! Remove render target.
virtual void removeRenderTarget(IRenderTarget* renderTarget) _IRR_OVERRIDE_;
void removeRenderTarget(IRenderTarget* renderTarget) override;
//! Remove all render targets.
virtual void removeAllRenderTargets() _IRR_OVERRIDE_;
void removeAllRenderTargets() override;
//! Only used by the engine internally.
/** Used to notify the driver that the window was resized. */
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
void OnResize(const core::dimension2d<u32>& size) override;
//! Adds a new material renderer to the video device.
virtual s32 addMaterialRenderer(IMaterialRenderer* renderer,
const char* name = 0) _IRR_OVERRIDE_;
const char* name = 0) override;
//! Returns driver and operating system specific data about the IVideoDriver.
virtual const SExposedVideoData& getExposedVideoData() _IRR_OVERRIDE_;
const SExposedVideoData& getExposedVideoData() override;
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
E_DRIVER_TYPE getDriverType() const override;
//! Returns the transformation set by setTransform
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const override;
//! Returns pointer to the IGPUProgrammingServices interface.
virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;
IGPUProgrammingServices* getGPUProgrammingServices() override;
//! Adds a new material renderer to the VideoDriver, using pixel and/or
//! vertex shaders to render geometry.
@ -487,7 +487,7 @@ namespace video
const c8* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0) _IRR_OVERRIDE_;
s32 userData=0) override;
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
//! programs from files.
@ -495,7 +495,7 @@ namespace video
io::IReadFile* pixelShaderProgram = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0) _IRR_OVERRIDE_;
s32 userData=0) override;
//! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
//! programs from files.
@ -503,16 +503,16 @@ namespace video
const io::path& pixelShaderProgramFileName,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0) _IRR_OVERRIDE_;
s32 userData=0) override;
//! Returns pointer to material renderer or null
virtual IMaterialRenderer* getMaterialRenderer(u32 idx) const _IRR_OVERRIDE_;
IMaterialRenderer* getMaterialRenderer(u32 idx) const override;
//! Returns amount of currently available material renderers.
virtual u32 getMaterialRendererCount() const _IRR_OVERRIDE_;
u32 getMaterialRendererCount() const override;
//! Returns name of the material renderer
virtual const char* getMaterialRendererName(u32 idx) const _IRR_OVERRIDE_;
const char* getMaterialRendererName(u32 idx) const override;
//! Adds a new material renderer to the VideoDriver, based on a high level shading
//! language. Currently only HLSL in D3D9 is supported.
@ -531,7 +531,7 @@ namespace video
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) _IRR_OVERRIDE_;
s32 userData = 0) override;
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
//! but tries to load the programs from files.
@ -550,7 +550,7 @@ namespace video
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) _IRR_OVERRIDE_;
s32 userData = 0) override;
//! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
//! but tries to load the programs from files.
@ -569,72 +569,72 @@ namespace video
u32 verticesOut = 0,
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) _IRR_OVERRIDE_;
s32 userData = 0) override;
//! Returns a pointer to the mesh manipulator.
virtual scene::IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;
scene::IMeshManipulator* getMeshManipulator() override;
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;
void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) override;
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) override;
//! Writes the provided image to disk file
virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) _IRR_OVERRIDE_;
bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) override;
//! Writes the provided image to a file.
virtual bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) _IRR_OVERRIDE_;
bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0) override;
//! Sets the name of a material renderer.
virtual void setMaterialRendererName(s32 idx, const char* name) _IRR_OVERRIDE_;
void setMaterialRendererName(s32 idx, const char* name) override;
//! Swap the material renderers used for certain id's
virtual void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) _IRR_OVERRIDE_;
void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
//! looks if the image is already loaded
virtual video::ITexture* findTexture(const io::path& filename) _IRR_OVERRIDE_;
video::ITexture* findTexture(const io::path& filename) override;
//! Set/unset a clipping plane.
//! There are at least 6 clipping planes available for the user to set at will.
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
//! \param plane: The plane itself.
//! \param enable: If true, enable the clipping plane else disable it.
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;
bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) override;
//! Enable/disable a clipping plane.
//! There are at least 6 clipping planes available for the user to set at will.
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
//! \param enable: If true, enable the clipping plane else disable it.
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
void enableClipPlane(u32 index, bool enable) override;
//! Returns the graphics card vendor name.
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_ {return "Not available on this driver.";}
core::stringc getVendorInfo() override {return "Not available on this driver.";}
//! Set the minimum number of vertices for which a hw buffer will be created
/** \param count Number of vertices to set as minimum. */
virtual void setMinHardwareBufferVertexCount(u32 count) _IRR_OVERRIDE_;
void setMinHardwareBufferVertexCount(u32 count) override;
//! Get the global Material, which might override local materials.
/** Depending on the enable flags, values from this Material
are used to override those of local materials of some
meshbuffer being rendered. */
virtual SOverrideMaterial& getOverrideMaterial() _IRR_OVERRIDE_;
SOverrideMaterial& getOverrideMaterial() override;
//! Get the 2d override material for altering its values
virtual SMaterial& getMaterial2D() _IRR_OVERRIDE_;
SMaterial& getMaterial2D() override;
//! Enable the 2d override material
virtual void enableMaterial2D(bool enable=true) _IRR_OVERRIDE_;
void enableMaterial2D(bool enable=true) override;
//! Only used by the engine internally.
virtual void setAllowZWriteOnTransparent(bool flag) _IRR_OVERRIDE_
void setAllowZWriteOnTransparent(bool flag) override
{ AllowZWriteOnTransparent=flag; }
//! Returns the maximum texture size supported.
virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;
core::dimension2du getMaxTextureSize() const override;
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
bool needsTransparentRenderPass(const irr::video::SMaterial& material) const override;
//! Color conversion convenience function
/** Convert an image (as array of pixels) from source to destination
@ -647,13 +647,13 @@ namespace video
\param dF Color format of destination
*/
virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
void* dP, ECOLOR_FORMAT dF) const _IRR_OVERRIDE_;
void* dP, ECOLOR_FORMAT dF) const override;
//! deprecated method
virtual ITexture* createRenderTargetTexture(const core::dimension2d<u32>& size,
const c8* name=0);
virtual bool checkDriverReset() _IRR_OVERRIDE_ {return false;}
bool checkDriverReset() override {return false;}
protected:
//! deletes all textures
@ -719,9 +719,9 @@ namespace video
void setSize(const core::dimension2d<u32>& size) { Size = OriginalSize = size; }
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_ { return 0; }
virtual void unlock()_IRR_OVERRIDE_ {}
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_ {}
void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override { return 0; }
void unlock()override {}
void regenerateMipMapLevels(void* data = 0, u32 layer = 0) override {}
};
core::array<SSurface> Textures;