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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -30,13 +30,13 @@ public:
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".obj")
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virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
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bool isALoadableFileExtension(const io::path& filename) const override;
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
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IAnimatedMesh* createMesh(io::IReadFile* file) override;
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private:
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