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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -450,7 +450,7 @@ public:
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}
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virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
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bool resetAllRenderstates, IMaterialRendererServices* services) override
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{
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Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
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@ -464,7 +464,7 @@ public:
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}
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}
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virtual void OnUnsetMaterial() _IRR_OVERRIDE_
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void OnUnsetMaterial() override
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{
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Driver->getCacheHandler()->setActiveTexture(GL_TEXTURE1);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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