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Replace _IRR_OVERRIDE_ macro with override keyword
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
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@ -234,7 +234,7 @@ public:
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Images[i]->drop();
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}
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virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_
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void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) override
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{
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if (LockImage)
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return getLockImageData(MipLevelStored);
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@ -376,7 +376,7 @@ public:
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return (LockImage) ? getLockImageData(MipLevelStored) : 0;
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}
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virtual void unlock() _IRR_OVERRIDE_
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void unlock() override
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{
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if (!LockImage)
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return;
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@ -398,7 +398,7 @@ public:
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LockLayer = 0;
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}
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virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_
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void regenerateMipMapLevels(void* data = 0, u32 layer = 0) override
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{
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if (!HasMipMaps || LegacyAutoGenerateMipMaps || (Size.Width <= 1 && Size.Height <= 1))
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return;
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