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Drop unused dependency on FileSystem in mesh loaders
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@ -79,8 +79,8 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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// TODO: now that we have multiple scene managers, these should be
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// shallow copies from the previous manager if there is one.
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MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
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MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
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MeshLoaderList.push_back(new CXMeshFileLoader(this));
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MeshLoaderList.push_back(new COBJMeshFileLoader(this));
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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}
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