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Drop unused dependency on FileSystem in mesh loaders
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@ -10,7 +10,6 @@
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#include "coreutil.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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#include "IReadFile.h"
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#ifdef _DEBUG
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@ -24,7 +23,7 @@ namespace scene
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{
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//! Constructor
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CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs)
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CXMeshFileLoader::CXMeshFileLoader(scene::ISceneManager* smgr)
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: AnimatedMesh(0), Buffer(0), P(0), End(0), BinaryNumCount(0), Line(0),
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CurFrame(0), MajorVersion(0), MinorVersion(0), BinaryFormat(false), FloatSize(0)
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{
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