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Burningsvideo 0.52
- scissor for 2D - downscaled internal rendertargets,interlaced drawing - supertuxkart gui ok git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6154 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -13,15 +13,16 @@ Changes in 1.9 (not yet released)
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- Improvements to B3D writer for speed, readability and handling of low framerate animations.
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Thanks @JLouisB for the patch (For more info, see: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=50067&start=15)
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- Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager.
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- BurningVideo: 0.51
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- BurningVideo: 0.52
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- 10 year anniversary update
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- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
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- increased internal s4DVertex to support 4 Textures and 4 Colors [switchable]
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- Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption
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- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D
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- 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D, scissor
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- Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE]
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- NormalMap for 1 Light accurate. still all lights are accumulated
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- SuperTuxKart 8.0.1 playable
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- Internal Backbuffer Scaling and Interlacing
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- Known Problems
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- Depthbuffer range not equal to Hardware Drivers. Problems with Orthographic Stencil Shadows
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- Triangle MipMap Selection. Wrong for TextureAtlas and Billboards
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