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Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
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@ -426,7 +426,6 @@ namespace video
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f32 PolygonOffsetSlopeScale;
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//! Draw as wireframe or filled triangles? Default: false
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/** The user can access a material flag using \code material.Wireframe = true; \endcode */
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bool Wireframe:1;
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//! Draw as point cloud or filled triangles? Default: false
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