mirror of
https://github.com/minetest/irrlicht.git
synced 2025-06-28 06:20:21 +02:00
Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
This commit is contained in:
@ -1456,41 +1456,40 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
if (resetAllRenderstates)
|
||||
tmpTexture->getStatesCache().IsCached = false;
|
||||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
|
||||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
|
||||
{
|
||||
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
|
||||
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
|
||||
magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MagFilter = magFilter;
|
||||
}
|
||||
|
||||
if (material.UseMipMaps && tmpTexture->hasMipMaps())
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
|
||||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || !tmpTexture->getStatesCache().MipMapStatus)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
!tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
material.TextureLayer[i].TrilinearFilter ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
material.TextureLayer[i].BilinearFilter ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
GL_NEAREST_MIPMAP_NEAREST);
|
||||
|
||||
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MinFilter = minFilter;
|
||||
tmpTexture->getStatesCache().MipMapStatus = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].BilinearFilter != tmpTexture->getStatesCache().BilinearFilter ||
|
||||
material.TextureLayer[i].TrilinearFilter != tmpTexture->getStatesCache().TrilinearFilter || tmpTexture->getStatesCache().MipMapStatus)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
(material.TextureLayer[i].BilinearFilter || material.TextureLayer[i].TrilinearFilter) ? GL_LINEAR : GL_NEAREST);
|
||||
(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
tmpTexture->getStatesCache().BilinearFilter = material.TextureLayer[i].BilinearFilter;
|
||||
tmpTexture->getStatesCache().TrilinearFilter = material.TextureLayer[i].TrilinearFilter;
|
||||
tmpTexture->getStatesCache().MinFilter = minFilter;
|
||||
tmpTexture->getStatesCache().MipMapStatus = false;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user