diff --git a/include/ISceneManager.h b/include/ISceneManager.h index cb3fbbab..50869e38 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -130,7 +130,7 @@ namespace scene { public: - //! Get pointer to an animateable mesh. Loads the file if not loaded already. + //! Get pointer to an animatable mesh. Loads the file if not loaded already. /** * If you want to remove a loaded mesh from the cache again, use removeMesh(). * Currently there are the following mesh formats supported: diff --git a/source/Irrlicht/CSceneManager.cpp b/source/Irrlicht/CSceneManager.cpp index c1080455..c90ec33b 100644 --- a/source/Irrlicht/CSceneManager.cpp +++ b/source/Irrlicht/CSceneManager.cpp @@ -119,7 +119,7 @@ CSceneManager::~CSceneManager() } -//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped. +//! gets an animatable mesh. loads it if needed. returned pointer must not be dropped. IAnimatedMesh* CSceneManager::getMesh(io::IReadFile* file) { if (!file)