From 627a3a5172c0b45cead1fb5fd87144d01262ab88 Mon Sep 17 00:00:00 2001 From: cutealien Date: Thu, 27 Apr 2023 18:44:33 +0000 Subject: [PATCH] Spelling fixes git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6475 dfc29bdd-3216-0410-991c-e03cc46cb475 --- include/ISceneManager.h | 2 +- source/Irrlicht/CSceneManager.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/include/ISceneManager.h b/include/ISceneManager.h index cb3fbbab..50869e38 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -130,7 +130,7 @@ namespace scene { public: - //! Get pointer to an animateable mesh. Loads the file if not loaded already. + //! Get pointer to an animatable mesh. Loads the file if not loaded already. /** * If you want to remove a loaded mesh from the cache again, use removeMesh(). * Currently there are the following mesh formats supported: diff --git a/source/Irrlicht/CSceneManager.cpp b/source/Irrlicht/CSceneManager.cpp index c1080455..c90ec33b 100644 --- a/source/Irrlicht/CSceneManager.cpp +++ b/source/Irrlicht/CSceneManager.cpp @@ -119,7 +119,7 @@ CSceneManager::~CSceneManager() } -//! gets an animateable mesh. loads it if needed. returned pointer must not be dropped. +//! gets an animatable mesh. loads it if needed. returned pointer must not be dropped. IAnimatedMesh* CSceneManager::getMesh(io::IReadFile* file) { if (!file)