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Add new cube mesh type ECMT_1BUF_24VTX_NP. CubeSceneNodes can now use different cube mesh types.
1 Meshbuffer with 24 vertices, so each side has it's own vertices. Normals perpendicular to the cube-sides. CubeSceneNode accepts now a ECUBE_MESH_TYPE CubeSceneNode::clone now also clones rotation and scale (not sure why it didn't do that before - hope there was no reason, but can't think of any). ISceneManager::addCubeSceneNode accepts now a ECUBE_MESH_TYPE and passes it through. Example 22.MaterialViewer using new cube type. Also a few more beauty fixes there. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6313 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -609,13 +609,14 @@ IVolumeLightSceneNode* CSceneManager::addVolumeLightSceneNode(
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//! the returned pointer must not be dropped.
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IMeshSceneNode* CSceneManager::addCubeSceneNode(f32 size, ISceneNode* parent,
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s32 id, const core::vector3df& position,
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const core::vector3df& rotation, const core::vector3df& scale)
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const core::vector3df& rotation, const core::vector3df& scale,
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ECUBE_MESH_TYPE type)
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{
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#ifdef _IRR_COMPILE_WITH_CUBE_SCENENODE_
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if (!parent)
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parent = this;
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IMeshSceneNode* node = new CCubeSceneNode(size, parent, this, id, position, rotation, scale);
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IMeshSceneNode* node = new CCubeSceneNode(size, parent, this, id, position, rotation, scale, type);
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node->drop();
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return node;
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