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Bugfix: CTriangleSelector::getTriangles with bbox no longer ignores transform matrix
So far it only used the inverse of the node transformation to calculate the box used to check Which gave wrong results as soon as one tried to pass an additional matrix transformation Wasn't ever used internally or by examples in Irrlicht, so I guess no one ever noticed (also in some cases this still worked accidentally). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6577 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Wed Nov 22 14:39:17 2023
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Test suite pass at GMT Wed Dec 13 14:06:37 2023
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