Make SCollisionHit::TriangleSelector and SCollisionTriangleRange::Selector both const.

Avoids lots of const casts and there shouldn't be a good reason to have those non-const.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6396 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-14 14:29:56 +00:00
parent bd7e357f77
commit 66dcb86e5f
5 changed files with 11 additions and 11 deletions

View File

@ -30,7 +30,7 @@ namespace scene
core::triangle3df Triangle;
//! Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector)
ITriangleSelector* TriangleSelector;
const ITriangleSelector* TriangleSelector;
//! Node which contained the triangle (is 0 when selector doesn't have that information)
ISceneNode* Node;

View File

@ -49,7 +49,7 @@ struct SCollisionTriangleRange
irr::u32 RangeSize;
//! Real selector which contained those triangles (useful when working with MetaTriangleSelector)
ITriangleSelector* Selector;
const ITriangleSelector* Selector;
//! SceneNode from which the triangles are from
ISceneNode* SceneNode;