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Update source/Irrlicht/COGLESDriver.cpp
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@ -1796,7 +1796,6 @@ void COGLES1Driver::setBasicRenderStates(const SMaterial& material, const SMater
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// Anti aliasing
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if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
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{
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// if (FeatureAvailable[IRR_ARB_multisample]) {
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if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
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glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
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