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Add blinkMode parameter to IGUIEnvironment::addModalScreen, so blinking can be suppressed
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6212 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,5 +1,6 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- Add blinkMode parameter to IGUIEnvironment::addModalScreen, so blinking can be suppressed
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- Speedup: Avoid string copy in CXMLReaderImpl::getAttributeByName
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- Fix bug in rect::clipAgainst that had caused rects completely outside to the left-top of the rect to be clipped against ending up with both corners outside.
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It still worked for UI in most cases as the resulting rectangle still had an area of 0.
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@ -260,10 +260,14 @@ public:
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Note that it usually works badly to pass the modal screen already as parent when creating
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a new element. It's better to add that new element later to the modal screen with addChild.
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\param parent Parent gui element of the modal.
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\param blinkMode Bitset of when to blink (can be combined)
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0 = never
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1 = focus changes
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2 = Left mouse button pressed down
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\return Pointer to the created modal. Returns 0 if an error occurred.
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This pointer should not be dropped. See IReferenceCounted::drop() for
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more information. */
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virtual IGUIElement* addModalScreen(IGUIElement* parent) = 0;
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virtual IGUIElement* addModalScreen(IGUIElement* parent, int blinkMode = 3) = 0;
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//! Adds a message box.
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/** \param caption Text to be displayed the title of the message box.
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@ -1073,11 +1073,12 @@ IGUIWindow* CGUIEnvironment::addWindow(const core::rect<s32>& rectangle, bool mo
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//! adds a modal screen. The returned pointer must not be dropped.
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IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent)
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IGUIElement* CGUIEnvironment::addModalScreen(IGUIElement* parent, int blinkMode)
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{
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parent = parent ? parent : this;
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IGUIElement *win = new CGUIModalScreen(this, parent, -1);
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CGUIModalScreen *win = new CGUIModalScreen(this, parent, -1);
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win->setBlinkMode(blinkMode);
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win->drop();
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return win;
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@ -97,7 +97,7 @@ public:
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const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
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//! adds a modal screen. The returned pointer must not be dropped.
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virtual IGUIElement* addModalScreen(IGUIElement* parent) _IRR_OVERRIDE_;
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virtual IGUIElement* addModalScreen(IGUIElement* parent, int blinkMode) _IRR_OVERRIDE_;
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//! Adds a message box.
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virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
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@ -18,6 +18,7 @@ namespace gui
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//! constructor
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CGUIModalScreen::CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id)
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: IGUIElement(EGUIET_MODAL_SCREEN, environment, parent, id, core::recti(0, 0, parent->getAbsolutePosition().getWidth(), parent->getAbsolutePosition().getHeight()) ),
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BlinkMode(3),
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MouseDownTime(0)
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{
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#ifdef _DEBUG
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@ -90,6 +91,7 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
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{
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Environment->removeFocus(0); // can't setFocus otherwise at it still has focus here
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Environment->setFocus(event.GUIEvent.Element);
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if ( BlinkMode&1 )
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MouseDownTime = os::Timer::getTime();
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return true;
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}
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@ -112,7 +114,7 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
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else
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Environment->setFocus(this);
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}
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else
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else if ( BlinkMode&1 )
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{
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MouseDownTime = os::Timer::getTime();
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}
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@ -130,7 +132,7 @@ bool CGUIModalScreen::OnEvent(const SEvent& event)
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}
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break;
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case EET_MOUSE_INPUT_EVENT:
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN && (BlinkMode & 2))
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{
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MouseDownTime = os::Timer::getTime();
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}
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@ -153,7 +155,7 @@ void CGUIModalScreen::draw()
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return;
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u32 now = os::Timer::getTime();
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if (now - MouseDownTime < 300 && (now / 70)%2)
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if (BlinkMode && now - MouseDownTime < 300 && (now / 70)%2)
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{
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core::list<IGUIElement*>::Iterator it = Children.begin();
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core::rect<s32> r;
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@ -219,12 +221,16 @@ void CGUIModalScreen::updateAbsolutePosition()
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void CGUIModalScreen::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
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{
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IGUIElement::serializeAttributes(out,options);
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out->addInt("BlinkMode", BlinkMode );
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}
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//! Reads attributes of the element
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void CGUIModalScreen::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
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{
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IGUIElement::deserializeAttributes(in, options);
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BlinkMode = in->getAttributeAsInt("BlinkMode", BlinkMode);
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}
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@ -52,11 +52,27 @@ namespace gui
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
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//! Set when to blink.
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//! Bitset of following values (can be combined)
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//! 0 = never
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//! 1 = focus changes
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//! 2 = Left mouse button pressed down
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void setBlinkMode(u32 blink)
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{
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BlinkMode = blink;
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}
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u32 getBlinkMode() const
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{
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return BlinkMode;
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}
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protected:
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virtual bool canTakeFocus(IGUIElement* target) const;
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private:
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u32 BlinkMode;
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u32 MouseDownTime;
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};
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